[ Home | Weather | Wiki | HN | Reddit | News | xkcd ] [ Search | Settings | About ] [ Light | Dark ]
Full honest opinion on Megaman 2? It kinda sucks compared to the other Nintendo Megamans
[ New | Top | Hot ] [ Same author | Related posts ] [ Origin ] [ Reddit settings ]
Posted on Tuesday, September 19th 2023 by WFlash01 to r/retrogaming | Discussion | 0 points
[ Threaded | Bestest | Oldest | Newest ]
Yeah, this game was nowhere near as good as 1, 3 or 4 were for me (I haven't played/beaten 5 or 6 yet). I literally liked 1 better; everyone said this game "fixed all the flaws" and "improved so much" from Megaman 1, and while I guess maybe 1 or 2 things are "better", it's really not the end-all-be-all Megaman game everyone toutes it as.
One of my big issues is that Megaman still slides to a stop when you let go of the d-pad; it's caused me many falls when trying to tap the d-pad to edge walk so I can grab an item that's on a 2 block ledge, then I involuntarily go into a run because I held the d-pad for a millisecond too long, and then I slide off the other side. That's still in the game, and people say it has "better controls" than Megaman 1?
The music in this game is way overrated. Not to say that Megaman 1's music is that much better, but how come that one gets left in the dust and this one gets ranked amongst the best NES soundtracks? Not just the songs themselves being overrated, but just like with early Capcom games, and their distinct "early NES" sound present in games like Ghosts 'n Goblins, Commando, and of course Megaman 1 and 2 (amongst others), the compositions are great, but you can tell they don't push the sound hardware to do any cool ADSR effects and sounds like how they did in later games (like Megaman 3 and up, Street Fighter 2010 (yes, I said that), etc. If people like Megaman 2 music, they should, by proxy, also enjoy the music in the other early NES Capcom games I mentioned, but that's so seldom the case.
The stages are fine, I guess; they're actually the easiest levels in any Megaman game. Even on Difficult mode, the game is still the easiest one out of all the Megamans. Maybe that's why people like it... Regardless, the "challenge" comes from things like asshole enemy placement, asshole maneuvers like Wily stage 1 where you have to jump on three item 1s to get to the other ladder, Wily stage 4 with the moving platform segments, and asshole boss fights like Airman, Woodman, Quickman, the dragon, the boobean trap and final Wily, and that's totally cheap and BS. Again, not that the others don't have these problems at times, but in this game it's the worst from my personal experience.
Overall, this game gets a 6/10 from me.
This wasn't my first playthrough; this is the game I go back to the least, but I have beaten it a few times before, and right now I'm on a Megaman kick with the Legacy collection on Switch (apparently it's a few years old now but I just got it not that long ago).
Woodman's leaf shield is so tall that the only way to avoid it is if you hit the very peak of your jump as it passes under, but if you hit one of the leaves falling from the sky you drop down; essentially there's no avoiding it unless you have pixel precision and jump right between the falling ones but they sway back and forth so fast, then he leaves you a maybe 1 second gap to shoot him before he shields again.
Quickman just jumps all around and is so hard to hit. I get there's a pattern, but damn
The dragon actually wasn't as bad as I remembered it being, but the only leaving you 3 platforms to stand on, and the bottom one essentially doing you no good because it's to the left where you will never land on it if you get knocked back made it too hard for me back then (but again I've come around this time)
Boobeam trap, having to commit suicide if you miss once, or shoot the doors you didn't need to so you can replenish your Clash bombs
Dr. Wily final, only bubble lead works, and if you run out, you can't replenish it in the room before so you have to get game over to get another shot at it
I promise I'm in no way trying to start shit by asking that
I felt the controls were tighter than MM1, more bosses and better level design, and I preferred the music.
But like I said, to each their own.
Less bosses sure, but better bosses in my opinion
The controls feel no different; I don't think they feel any tighter (I already talked about how problematic this was for me in the long comment)
The music is about the same, but I like it better because it's also good, but you mention Megaman and Megaman 2 songs are the first to come up; it's nice to hear something different instead of the same 5 songs everyone likes
I feel the same way about this post compared to the other posts.
(I didn't mean that in a sneery tone as if like "oh other people actually like it?", I meant that as like I'm guessing what you're referring to)
Like, I seriously don't think I've heard that take by anyone.
Like I said, I don't think I've ever heard anyone badmouth 2. And your argument is a bit ludicrous. "set the bar higher".
Yes. Do you understand how technology, programming and game development work? Are you seriously arguing a game "sucks" because it was created before the games that came after?
Like, that's how games work. Graphics get better. More/varied gameplay is introduced. If developers are even remotely competent, the sequel should be on par if not better.
It's just a very bizarre thing to complain about when MM2 is, at the very least, seen as one of the best in the NES library.
So wait, did Megaman 1 come out after Megaman 2?
>It's just a very bizarre thing to complain about when MM2 is, at the very least, seen as one of the best in the NES library.
Oh yeah, because that's how opinions work; it's not what I like, it's what everyone likes; sorry, I take it all back now
It was purposely made to be significantly easier as the first game didn’t do all that well commercially and the upper brass attributed it to being too difficult.
The team was tasked on a new non-Mega Man related project, but they felt so strongly about trying their hand at a sequel that they petitioned their bosses to give them another chance and the rest is history.
Yup, the Mega Man franchise almost never happened.
Discussion data provided by Reddit.
These pages best viewed with Netscape Navigator 1.1 or later.